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(+1)

Very cool game with nice atmosphere. I come to play the game and stayed for the amazing music. Sound 5/5.

The first level is the hardest, and the other are a bit easier. So from the progress this is a bit strange. But nevertheless I had a great time playing this gem! :)

(2 edits) (+1)

Music is one of my bigger passions, I mostly do rap with aggressive drum, and that is how the production started (I.e. Red Key), but toward the end I ended up going for softish, less frequent drum patterns. My favorite is the song that starts when you pick up the purple key. The victory song was a last minute addition, wanted to do something that matched the visual aesthetics of the game.


The level progression was solely based on how I coded the game. I started with three ideas, I was going to have the cog system, where you would practice shooting the static enemies. Then you would go onto the top down shooter section, and only fight the following type enemies. Like the traditional zombie shooter. Then the last level would be a platformer boss fight, you can actually see a graffiti of the rat monster you were suppose to fight in what is now Level 2. (Fun fact: the teleporting in level 2, was an ability you could use in the boss fight).


What changed my mind? The platformer game wasn't really fun. Now I had already created the push abilities as a way to get unstuck, so I thought it might as well have it's own section, and you could say level 1 was used for shooting practice and flying pratice. I still wanted to do a boss fight, and the top level was very short, so I put a boss on top of the red key,  reused the player shoot function as the boss shoot function. Since the boss fight was in the top down part of the game, it only made sense that it would be the last level. And that is how it ended up in that order.

Thank you for playing my game! Your comments mean a lot, and please don't be afraid of telling me what you dislike about the game as well!