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(1 edit) (+1)


So some news, after more test sessions the results were good on the combat/explore gameplay, addictive & fun but bad on the travel map system so we had to change the design and start the main map travel concept from almost zero again.

Now there will be just one main road, during this main road there will be checkpoints with 1 scenario mission(not optional) and after you beat the scenario mission you will have access to the other location from that checkpoint(optional/grinding missions). Each time to move forward to the next checkpoint it will take 1 day, when day counter reaches 0 you will be at the final mission, and at this moment you better prey your squad is godlike



Also a question for the designers

What is your opinion on healing: you want to be able to heal on a travel map even if you have no medic(this option will make thing easier but non-survival realistic + will make engineer class not so critical to have in squad) or only to be able to heal in the base and during combat, if you have an engineer in the squad (this will make thing harder but will increase the survival atmosphere + will make the medic class more critical to have at least 1 in the squad)?
Having the option to choose mode is not an option.