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Thanks so much! Funnily enough, I was just working on clarifying the Heat / Complication issue today. I just uploaded a slightly reworked core rule card just now with some more clear language surrounding that and other things. Let me know if it helps at all.

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The Cost/Benefit change is much more clear! 

One other thing I didn't realize was that the Heat track is shared by the group. We were playing that it was an individual track and I was wondering how anyone got very high on it. I think I might still adjust the amount of advancement on that for two players.

The stats were another interesting thing to read about in your log. Coming from D&D we interpreted them to be: Moxie ~ Str/Con, Smarts ~ Int/Wis, Wiggles ~ Dex, Friends ~ Cha, Pockets ~ as described in the log. Seeing how all of them (aside from Pockets) are more like FATE's approaches, I think we'll give it a shot next time and see how that works out.

Fantastic! And yes, the heat track fills up very quickly the bigger the team. Tends to make for hilarious breakdowns of plans as things go awry. Spontaneous combustion is not uncommon when rolling a natural 1 and a Cost at heat level 20. :D