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Simple concept of a screen runner game with hints of meta story telling which I liked. However past the bodies of your friends in arms the visuals start getting weird seemingly for the sake of being weird. Took away from that first well chosen visual before to tell a story. 

Parts of the game felt the same despite the obstacles being different as well but i think that comes down to the one button limitation. Overall the game does look great and play well i think some more chooses to make it meta in telling a story and making the gameplay different would have really linked everything together and given a really new take on a screen runner.

Love the direction.