I haven't played the game in a while, and the new update seems to have a lot of good and bad. (sorry in advance for writing a comment longer than a TedTalk)
Bad
Whenever I use that item list, the audio goes totally wack.
If I click off the game, and scroll down here, the audio keeps repeating itself, like how Team Fortress 2 used to crash for me. Also clicking off the game just stops the audio when it didn't use to, and I personally like the soundtrack of the game.
The level titles feel a bit intrusive. Maybe instead of covering the entire screen for a while then disappearing, it could appear on the bottom left for a while and then go away.
I don't like the shopping cart animation for getting items, and also it sorta snaps out of existence once it's done. Plus if you get a lot of items it takes ages to finish. Maybe it could fade out too.
I HEAVILY disagree with the ability to get buffs in the store by using stars.
Wasn't there a game over music? Now it's just silent.
The funk with throwing items like Clay Pot is still present. Also the Bow's aim is off, the center projectile it fires is not
Good
I really love the new title screen music. Such a jam.
New sound effects for picking materials up feels very right.
Map preview is VERY VERY GOOD. I love it!
Hints are nice, they feel like they could help.
I REALLY REALLY LIKE the cosmetics.
New sound effects too, like throwing Thunderspear, or using Motor. That's really cool!
And apparently, if you throw Thunderspear into an obstacle and it bounces to move another way, the projectiles it splits into still travel in the same direction. Funky, but in a very good way.
Is it just me, or is there some sort of change to the art? I'm not sure, but if it is there I like it.
Test Zone is a great addition.
How the bad could be improved / Suggestions
Not sure how the item list could be fixed.
Again, don't know.
As I said, the level titles could be smaller and on the bottom left, appearing for a while then disappearing.
Shopping cart animation could either have all the items collected sorta splash out at once,
The star system, instead of being used for only cosmetics, hints, and items, could instead maybe be used towards just cosmetics and hints, with more cosmetics available, perhaps. That, or the stars could be used to purchase 1 of an extra material you need out of Electricity, Fire, Water, Air, Wood, and Stone, at a decent cost. Like, 5-18 stars.
The game over music could be brought back, or maybe just a small game over sound effect.
Just have the Clay Pot and other items like it travel in an arch still, and land at a set distance away from Kraft.
Dirt + Wood = Mulch, maybe? It would throw up a whole bunch of low-damage dirt and sawdust projectiles to keep Kraft from moving in the direction it's thrown, and to block enemies from moving, with a 15-20 second cooldown, maybe?
Shovel + Electricity, Lightning, magnet maybe? = Drill, it would deploy a large column of dirt projectiles for a somewhat short time.
Not sure + Steel = Shield (if its not already there), it would fire 3 large shield projectiles that excel at reflecting enemy projectiles, cannot be moved at all and have a pretty good ability to knock enemies back.
Also, this is not an insult or attack, but just constructive criticism.
P.S. how the heck do you make the Sword? I've gotten a whole bunch of recipes that USE it from Hints, but I've never been able to make it. Also, does Sawdust even have a use?
edit: nevermind, the star system is actually pretty cool but i feel the element buying thing would be awesome