I think you guys managed to create a really great experience here! The art and game mechanics work together seamlessly to make this game feel very polished and well thought through. As I mentioned in class I really appreciate how you introduced actions to players and really like your idea about having a practice dummy in the first scene. I think you should play around with making it more obvious that the dummy is interactive or make a more obvious route to jump up to that platform. I also agree with what was said in class about scaling down the two attack UI so that they feel less like something players should click. Seriously impressive overall!
Thanks Chloe! When Alex was making the game it was in a different resolution, so the buttons seems to be smaller. Was totally not expecting them to be this huge lol. The tutorial level is definitely going to be more thorough, and I'm thinking about replacing the dummy with a cleaning robot holding a sweeper, so the player knows it's harmless.