Playtester Name: Chang
Developer Name(s): Daniel & David
Playtest Date : 10/ 30
What were your favorite moments of the game?
- I have cleared all stages! It took me about 20 minutes and I really enjoyed it. The part I liked the most was when I found the checkpoint ! And I feel the most joy when I pass the obstacles at once.
Where do you see room for improvement?
- I had a hard time when I tried to kill enemies on a small platform. Even though I succeeded to kill I died right after because mostly I fell down and was killed by spikes. If check points didn’t save me from killing the enemy, this game would be much harder. Other than this, it was so good. The difficulty was suitable for me because I used to play difficult games such as Super Meat Boy, and Cuphead.
When did you stop playing and why?
- I stopped at the tutorial stage. I didn’t know what to do with the sphere.Other then this everything was clear!
What was confusing or intuitive about the interface or controls?
- Everything was clear.
What was confusing or intuitive about the game mechanics?
- I thought it would be great if the game had some text that explains how the mechanic interacts with the sphere. The mechanic itself and the level design using it was a completely brilliant idea.
What was frustrating or imaginative about the visual art, or sound design?
- There was no sound. I liked the color selection considering the mechanics. Fireball and Dash effects are awesome, too. They are well animated
Do you have any other feedback that you would like the designer to hear?
- It was so nice to have a check point, and I think it is an essential element in these games.