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Playtester Name: Chang

Developer Name(s): Nicky & Alex

Playtest Date : 10/ 26

 

What were your favorite moments of the game?

- I want to applaud you guys for making a polished game in 3 week! The stealth mechanics are really amazing to see. I like overall level designs.

Where do you see room for improvement?

- I personally think the score system is not necessary in this game. I was able to pass the stages even though I didn’t kill any of the enemies. I thought it would be nice if each stage had the minimum number of enemies to kill. If I get the score every time I kill an enemy, I can easily guess what the highest score will be.

When did you stop playing and why?

- I was surprised when I didn't see any enemies at first in the fourth stage but it was amazing.

What was confusing or intuitive about the interface or controls?

- There was a little lack of explanation on how to attack. I didn't know at first that I could right-click.

What was frustrating or imaginative about the visual art, or sound design?

- The music really fits well with the game concept. Pixels expressed everything they needed really simply.

Do you have any other feedback that you would like the designer to hear?

- I hope the door(vent?) can be seen on one screen in the third stage. It was difficult to use strategically because the door was not visible at once and I had to take a risk.

Thanks Chang! What you said about the scoring system is absolutely right. In the upcoming update plans of the game (not coming out yet), we decide to replace the score with stars:

1 star = finish the level;
2 stars = finish the level without being found out;
3 stars = finish the level and kill all the enemies without being found out.

Hope that would give a better evaluation for the players' performance. And yes, we will definitely add a more through tutorial!