Playtester Name: Chang
Developer Name(s): Nicky & Alex
Playtest Date : 10/ 26
What were your favorite moments of the game?
- I want to applaud you guys for making a polished game in 3 week! The stealth mechanics are really amazing to see. I like overall level designs.
Where do you see room for improvement?
- I personally think the score system is not necessary in this game. I was able to pass the stages even though I didn’t kill any of the enemies. I thought it would be nice if each stage had the minimum number of enemies to kill. If I get the score every time I kill an enemy, I can easily guess what the highest score will be.
When did you stop playing and why?
- I was surprised when I didn't see any enemies at first in the fourth stage but it was amazing.
What was confusing or intuitive about the interface or controls?
- There was a little lack of explanation on how to attack. I didn't know at first that I could right-click.
What was frustrating or imaginative about the visual art, or sound design?
- The music really fits well with the game concept. Pixels expressed everything they needed really simply.
Do you have any other feedback that you would like the designer to hear?
- I hope the door(vent?) can be seen on one screen in the third stage. It was difficult to use strategically because the door was not visible at once and I had to take a risk.