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Nice game, I liked the main mechanic. How did you pull off the retro astetic? AND THIS WAS DONE BY ONE MAN. Amazing. If you can, check out our game

We were a team of five with some extra help here and there, actually. For the retro look we only used 32x32 textures (with a few exceptions), kept objects under a specific poly count, and applied a render texture to keep the resolution low and sharp. I’ll check your game out as well, thanks for the kind comment!