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Pretty easy to figure out what to do and start! It was fun figuring out where the controls were and to see what it would do. It's an interesting mix of arcade, management, and exploration. I could see a minimap or so telling who how was coming in or a timer to let the player know when the day was over. Could see it structured in sort of a tower defense sort of way where there's a scare goal for that round, and you can add more scares or pathways to the level. Very cool, nice job!