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I agree heavily. love this game but its extremely complex in terms of stat distrobution. agility and attack meets are unknown , if anything very high requirements limiting your build potential. my fishing rod disappeared again somehow and stores dont sell them. easy fix, stores should sell them.  Essence needs consistent farming methods to utilize the full potential of the game. Re-speccing should be an option to try different builds without replaying the entire game.  is there a guide for this game? i couldnt find one but a guide to point out how skill distrobution and skill meets work, weapons and armor  (hidden effects?) because money is rare and everything is expensive (like one or 2 weapon or armor purchases per location maaboutybe, if not less). would be great. like i said the game is great, story is great but you cant enjoy the full potential  of turn based strategies  when you are so constrained on decisions without really knowing about how anything works.  i could deal with enemies continuing to shred through heavy armor a lot better if i had a proper understanding about stat distrobution and agility/attack requirements vs effective builds. so they shred heavy armor, why not add to def? because ive added all my points to agility and still fail to meet most agility requirements , same with attack on top of like 20 skills to distribute to .  m evasion and normal evasion could be brought down to one because who invests in either one of them to begin with? investing points in one leaves the other completely vulnerable . i could go on abut it but thats my main criticism and i dont want to ramble on more than i already have. 

TLDR;  stat distrobution needs tweaked, respec option, essence and gold farming for maximized game potential. gear and skill guide?