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I dig the characters quite a bit. The idea of the two layers of character interactions definitely keeps it interesting. Is it procedural or various chunks that are randomized?

The hitboxes were hard to understand - I'd recommend a little leeway on the hurtbox of the characters. It would be cool to have different colors for the arrow shooters based on their speed, because sometimes I couldn't make a decision to go or not because I wasn't sure the rate of fire. Walking through that one golden downspike trap was an "ohh I can do that??" moment. 

This is the good start of something!