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The idea of NOT pressing a button to do something is really clever! The presentation is great too, super unique, but it was hard to tell what the enemies were doing once you got up close to them.

Yeah, I found that issue really hard to tackle from a design prospective, would've a visual indicator of some sort have helped or would an audio cue be better? Thank you for the review.

Either would be helpful, maybe both? A little '!' appearing over their head with some sort of sound to signify they're going to attack perhaps?

That's a really cool idea, wish I thought of that to be honest, but will implement that if I choose to continue this project.