Good as always, and it's nice to see the game finally get visuals to help convey the action. It's a bit disappointing to not see the level or bosses return from dd9 or so, but I imagine those will come back later.
Playing around with the sandbags though, it seemed way to easy to lock it into a theoretically infinite combo. You could try a system like Hisoutensoku's single player where bosses have a meter separate from there health that will stun them and make them vulnerable to combing when it empties.