Definitely impressed by the work on that bow, but I'm convinced there's something off with the responses! I was getting numbers flashing up on some targets but not others.
I like that there's a sense of capturing the theme of the workshop in your moving targets - they've got a nice curve to their movement, but it would have been nice to see more variety. Where's the targets that spring out and back in again? Where's the loopy ones that bounce up and down? The same mechanics can create a variety of emotional experiences for your player, so a bit of a missed opportunity for exploration there.
Still, definitely some nice tech work here.