I'd definitely like to listen to this music outside the game, I love it when the beat drops a bit as you keep playing. It also helps contribute to the atmosphere. I was trying to kill a spider before I realized it was just an obstacle, so maybe have a clearer indication on what enemies are? I know there's this purple highlight, but it's a little hard to see sometimes. Overall, nice work, I enjoyed playing!
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Thank you for all this feedback! I was not sure if that highlight was the right way to distinguish obstacles... It turns out it wasn't. (^.^;)
I couldn't come up with an idea on how to differentiate whether an obstacle is destroyable. Maybe the problem is with their looks... Do you have any idea how to make it work? It would help even more. And once again thank you for this feedback!
I'll definitely tell VOD.Music you liked the music! If you want to check out their other songs, there is a link on the project page. :)
I'd say make the highlight a bit more saturated/noticeable? Red is a nice color to indicate danger, though I don't know if that would break the atmosphere. Another thing is the object itself - I think a lot of people can agree that first instinct says that a spider is an enemy and a tree is an obstacle, not the other way around. Although I do like how the spider obstacle moves... I hope this helps! If not, that's cool haha, this was the best I could come up with