It was fun!
Just like YellowAfterLife, I think the game would greatly benefit from some sort of checkpoint system, and while I understand that not having checkpoints can give some sense of mastery over the game, I think for such a short experience, it’s not worth sacrificing the user’s time for that mastery. I know a lot of people who wouldn’t want to play the game again after dying close to the end.
I also found a bug, which is that when you enter a room, if you start holding the opposite direction of where you are going, you’ll exit the screen and be able to explore the map without the camera following you.
On the positive side, I liked how your own sawblade can kill you if you aren’t careful, causing the game to have an aspect of strategy and positioning, instead of just spamming your ability.
I also like the way that enemies keep getting heads with more sides, to show that you are getting further into the game. Without it, the player could feel lost, and not know if they are going in the right direction. The fact that blood stains persist between room transitions also helps with orientation.