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(1 edit) (+1)

Hey Moose, yeah I have some gnarly stuff planned actually! Took a couple days off, but back to work on the inventory system today.

It is way uglier than the final product, but I'm working on making it like Diablo 2, where items fit into a grid and hovering them shows their statistics, such as damage, size, and future mods like +stats, %elemental damage, chance to cast [spell] on hit, and other stuff. This is actually the most exciting thing so far, to me, and will make it possible to have character builds and stuff. I'm going to write a devlog post on it soon, but should be doing basic testing this week.

Hope your week went well, even if a bit boring ^^

(2 edits) (+1)

Hey Fish, that sounds really great!

I've never played Diablo 2 but I did google a few screenshots of the inventory and can't wait to see the final product! It'll fit the game perfectly and feel fun to use I'm really sure.

Really hope it doesn't put up a fight for you to program lol. 

Thanks for taking time out to respond. I appreciate it a lot.

Also thanks, my week balanced itself out. Hope you have a good week!