Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

Hello! First of all, congrats on the great work, really interesting. That being said, have you written any papers, tech reports or material that can be used to study the theories involved and your application of them in making the game?

I ask that because I am a university teacher here in Brasil and I currently have a student working on procedural generation of game scenarios and he has found your game and now he is very interested in doing something similar.

Thanks in advance!

I have not written any papers on the collision detection used in the game (my main contribution here).  However, there are many papers and tutorials already about ray marching rendering and procedural fractals or terrains.  Specifically, you could check out the work of Inigo Quilez.  But for collisions, I do have a more robust implementation in my python framework PySpace that generalizes the NP function to other SDFs besides Marble Marcher.

Thank you again for the quick response! I'll make sure to check the reference you provided as well as your python framework.