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We hacked Flintlock in as a resolution mechanic while playing a longer GMless game (Archipelago by Matthijs Holter), and it worked great! It gives you just enough hooks to hang your narrative on to get an evocative, exciting scene. I'm excited to try it out as a stand alone game.

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That's super cool, thanks for telling me! I've always thought of Flintlock as something I wanted to go back to and adapt into a bigger game, and it's great to know that it worked out for that!