Those who are big fans of games like Silent Hill and Paratopic need to stop reading and play this. SH and Paratopic are just two of many familiar influences I was reminded of while playing Angela Knife. And those influences aren’t just limited to games either — I was reminded of certain films and books as well.
There’s something about Angela Knife that gets under your skin the second you start playing; in a good way. How to put it... despite there being very little in the way of violence, it’s one of the most disturbing demos I’ve ever played, thanks to not what the game tells you, but what it doesn’t. So much of Angela Knife is implied; not a word is spoken, as the game tells its story through its visuals, actions and soundtrack. It’s not difficult to figure out what is going on in some instances, but there are still so many questions. It’s this sense of mystery that makes Angela Knife so intriguing, and these mysteries are around every corner. The longer you play, the more engaged you become.
I don’t want to give anything away, but those looking for a frightening experience with a sprinkle of the bizarre need to look no further. The developer seems to have the Hitchcock touch; an ability to frighten you to the core by pulling the curtain open on the darkness that is the human mind.