Click to move, cursor over characters and buttons to activate abilities. How many can you take down before they get you.
Gameplay notes - Using your charge ability (top right button when enemy is selected) provides you a short invul. The spin attack ability (right button when horse is selected) can be activated before a charge, and continue during a charge for its duration. Currently no reason to use dumb rocket (top left button on enemy select) vs the tracking rocket(bottom right button on enemy select).
There are currently no out of bounds penalties, but there are also no enemy spawn caps, stay on the grass.