Hi Juan,
Thanks for your review, nice to get some feedback on what PLAYER's actually think! Very much appreciated!!!
In response, yes I agree, it needs improvement (it's my first and the theme changed completely as I wrote it!) , I have just been attending the Develop:Brighton Digital games event online, and picked up a few cool ideas, some of which I intend to add to my game (although these will likely due to their scale take about 3-6 months as time allows!)
I didn't want night mode to be a default, had thought about that, was thinking of maybe doing something similar to Fallout 4, and have time progress and the sky darkening (easy enough to do) and then progressing into night, or vice versa, over time during play!
Also after watching the online event I mentioned, it made me realise how much I don't know! Funny that! I always thought I was ok! :o)
Yes, it is a little large, I'm happy with the MAIN area of the city, the platform off to the side were added as future expansion, maybe I'll block these off to restrict play to main area until I do something more substantial, also, I wasn't happy with the overall idea, I need to think of an objective for the game, not just shooting zombies!
The flames are just standard unity particle effects I used, something I could look into as I know more, but for now will have to do.... or maybe I'll look to change them! :o)
Anyway, thanks for the 3 star rating, maybe when I change it, it might get more! ;o)
"I liked the fire particles and sound effects used. I also liked the night mode and think that should be the default and only available mode. The game is pretty good for a first but needs major improvement to be a viable game. Some things I would love to see would be mouse control aiming and firing, tightening up the world and making it way smaller so there is less trivial movement and fixing the graphical bug of the flames passing through the player if I walk while firing. This can be done by increasing the speed of the flame particles and having them disperse instead of staying in place for the player to walk through."