Thank you for the detailed response! I'm glad to hear that I'm not the only one who feels similarly. And I do agree with you that the best economic and public opinion policy to follow here is to under-promise and over-deliver as opposed to the other way around. Both options A and B seem like the most logical to consider. From the perspective of a player of the game I'm always interested in seeing a new character developed but I assume option B would take less time and money.
I must confess that I like having a sister character as a route in the game. So if something like option B were implemented and I was Erika, then who would be my sister in the game then? Any Japanese-styled VN game worth the name needs to have a sister character right??
As for dating the male characters from a female perspective, its not that I'm against the idea as such, but I think that if such routes were to be created it might be best if they were treated as secondary options because at least from my perspective, forcing the female characters to interact romantically with the male characters no matter which gender the user plays the game as rather undercuts the potential of playing as a female character in the first place, and puts me kind of back in the same situation I'm in now just from the opposite viewpoint. To put it another way, if I don't like to play as a certain male character now, then I'm not going to be interested in having to date said character either. But in the end it's not my game and I don't want to seem like I'm trying to force my opinions onto anyone. I hope that perhaps by sometime next year or the year after that development will have progressed to such a point that these concepts will be in more active consideration.