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UP2037603: I think your approach of having two values multiplying each other to interact for click value is an interesting method compared to autoclickers and upgrades only. The graphical elements of the game are great with the quiet night in the background and brighter objects in the foreground. The firework stand contrasts somewhat but it's nice that it includes a 3d model (or sprite of one). 

I did find that the game reached a point where it felt a bit too slow with the values increasing compared to cost that I wasn't driven to reach the "King Rocket" but I enjoyed playing what I did nonetheless.