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Even though the player is incentivised to run around the whole screen to collect Likes or multipliers or avoid enemies, you're rarely being forced to move to specific spots on top of juggling the ghost movement. It's unfortunate but the levels here are just supposed to ease the player in for later stages down the road with new obstacles to compound the current gameplay (rain, policemen trying to escort you into a car, people with guns, cyclists etc). The general player control will always come down to moving around the screen though, it's a low-scope project so there won't be any plans for mini-games or characters with different genres of gameplay.

Thanks for taking the time out to play the game!

(+1)

The best way of juggling the ghost is moving in circles is probably a better way of putting it, also the shop could be advertised a bit more, i closed the game then saw a screenshot of the shop on the itch page and went and bought stuff on it.