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Well, I really can't claim to be the elegance guy.  I was thinking of maybe making it optional and to weave it into and/or balance it with another attempt I've been working on to try to make it so players have to choose between adventuring and other options each turn/gameday in order to have more days/playthrough for micromanagers like me who Can't Not go adventuring every turn as is habitually.  Also, I just think it's a really cool idea and I'm excited you got it to work.