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Excellent art design: both background, character, and monster. Lacking in mechanics, however: character seems sluggish and slow (both in terms of travel and gun speed); 'E to Interact' should also be taught when Shift and Click for gun controls are taught at the sign, or at least explained in a READ ME file. Monsters seemed overpowered: 5+ shots seems extensive when accounting for the reload lag. Would love to see this as a finished game, however; great potential and again, phenomenal art

Thanks or the feedbacks. It could certainly be juiced up with more features and better feeling.

seems like we already got the ambient and aesthetic right ^^