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Excuse me? 32-bit editions are not abandoned. If a distribution is still providing them, and many do, that means it's supported. Try a version with a graphical installer, newer ones like Calamares are as friendly as anything I've seen from any other operating system. Where are you getting this idea that you have to work in a terminal, in text mode? As for Inkscape, try it! I made excellent art with it, for several games and other purposes. And for other kinds of art there are alternatives. E.g. GIMP isn't going to cut it for painting or pixel art, but there's always Krita and Aseprite. That's not even going into game engines: Godot is even included in the Debian 10 repos!

Dunno if you'll get along with free software and migrate to it entirely. That's personal. It's not for everyone. But a lot of people are doing a great job that way.

Thought I expressed myself badly. Debian 32 bit is supported, there is a library for it etc. But companies are not building 32 bit apps anymore, starting by browser - only Firefox keeps updated as far I know. Steam dropped support - I complained about it in the forum but nobody agree with me there, they told me 32 bit is dead. Apple has dropped 32 bit support with Catalina, most of my games won't run.

That kind of behaviour is unfortunately human nature. I keep beginning to think that at times automatically, and need the occasional reminder every now and then.

Oh, right. Yeah, that's a problem. I ran into it myself. Ended up having to upgrade. And to be honest, now it's somewhat inconvenient for me to make 32-bit builds for my own games. But I can, and I'll keep doing it.