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Such great experimentation and level building play at work! The variety of obstacles and encounters suggests you’re thinking about multiple ways to make the gameplay interesting. I love how you’ve tied things in thematically with the characters, enemies, and environments, which gives the sense of a potential story direction. I’m glad to see the collectible flowers, which are a great incentive and motivation during gameplay. Some of the platforms were a challenge to get to but I still wanted to jump on them all because the game felt very doable. Definitely a playable, viable, and fun game. You’ve done great work on this and you should be proud!