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Sorry for practically spamming this thread, but was just wondering if there's a way to assign price modifiers and stats modifiers for hybrids. Currently, the only purpose for hybrids seems to be to just have them, and I now have dozens of slaves sleeping in the kennels because I wanted to try to get one of everything for the sake of having them and I don't have any other need for them.  I'd try to add this stuff myself, but I have no idea where I'd have to start.

Need to add a few lines to func calculateprice() in person.gd.  Right now each race has a modifier.  We could add one for each subspecies easily enough using race_display or other methods.  

I have added repeatable quests (slave guild) looking for certain subspecies that pay well and give upgrade points (also to reveal tough recipes).  It'd be easy to add more of those too.

Didn't know about the recipes, but I found that when you play as breeder, farming cash and upgrade points by selling all the kids you have with your slaves (especially the Noble grade, beautiful slaves) gets you cash and upgrade points so much faster and easier (since you're not aiming for any particular species). In all my breeder games, I've only done the slave guild quests to get reputation with the city or to get some quick cash when I spent all my money on the farm.