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(+1)

I adored this. The style is wonderful, the atmosphere is tense and oppressive, writing is fantastic, the world itself is ominous and overwhelming, and the entire game is just visual treat. Y'all hit the tone/theming just right, and even just little stylistic choices like text box / font / sound design, etc, all felt super juicy for a jam game and gave me really nostalgic PSX vibes. Really phenomenal and consistent throughout.

That being said, I did find it very hard to initially orient myself in the world - it wasn't clear for a long while what the game logic was / what I was trying to get done, despite it being quite simple - so there was a lot of aimless wandering. This was made a little more frustrating because I found the items fairly difficult to find/see in the dark, and the pathing of the world was a little confusing sometimes. For example, even after visiting the alter multiple times, I still could never just find the entrance, but sort of had to mash myself against the invisible walls till I found it.

To be honest though, all of that sort of adds to the overall PSX flavor. Games did tend to feel that way, so in my opinion, whether you wanted to sign post things a lil more clearly based on that or not is understandable eitherway. I included my playthrough in case it's helpful - there were some additional collider issues but nothing game breaking. Again, amazing work, a jam favorite for sure!

 

(+1)

Thank you for taking the time and writing up such detailed feedback!

It’s really a shame that we failed to communicate that the Irrlicht will actually lead you to where you need to go at all times. Additionally to blinding the Hafermann.

You could play it without even paying attention where you go as long as you follow the little blue light. That was the reason there was not much sign-posting going on to give a general orientation. Welp :D

Oh, I must have missed that completely! And I even went through the intro section twice. That actually makes me want to play it again just to see how it works ^^ In the very least that makes it a lot easier to fix if others also tend to not realize that's what's happening, or it could have just been me honestly. Either way awesome work on the game, really loved it, super keen to go through some of your other projects since I enjoyed this one so much :)