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(+2)

Wow what a fantastic game! Simple but also unique and compelling. A couple comments about what some others have previously said.

-Some units seem to stray away from battle lines when the villagers are asking to be rescued. This is often problematic and breaks up lines and strategy.

- Secondly, the pause option is nice but I feel like it breaks up the game too much and too often. It would be a nice option for starting levels but as the game progresses it should be taken away especially if the game is ever is put into a multiplayer context. Also, maybe slow down the pace of the game if this is this is the case? Decreasing attack speed, and movement speeds could all be viable options for making multiplayer viable for molding this into more of an rts style game.

- Also, the movement options are very restrictive in my opinion. The meta, and way the mechanics work out with limited movement per cooldown incentivizes static gameplay from the majority of units. Although a fun strategy, it feels somewhat limiting. In my opinion, movement options ought to be more free where the speed at which that unit moves is determined by the unit type. Not where the unit type determines the distance it can move in a single turn.

- Finally, movement (as previously mentioned) and charge options should not be locked or on cooldowns. Charge in particular, should be associated with some cost/benefit calculation (ie. more susceptible to spearmen, ranged fire  while charging etc) but locking it really does not feel good and as mentioned before, is very limiting on strategic options. 

- Terrain could also be used more creatively,  high ground low ground bonuses, choke points etc...

- Like I said before, I see the biggest improvement in the game being made by taking away the pause function and slowing things down across the board so decisions can be made in real time and there is a bit more quick thinking involved. Other options like break free, armor up etc. should be locked up until a certain point. But the locking of charges, and the cooldown on movement is just too crippling for a strategy game like this.

The game has been incredibly fun, scored 200 something with outlaws and had a blast! I'm not sure if the developers intend on making it multiplayer, but if they do it would offer a vast amount of replay-ability, faction development, and competitiveness. Again thanks for a great game! If some of these things are considered I would be more than happy to drop money for a promising game like this.

Thank you! Great feedback!