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(+1)

1. Gravity gets stronger the higher the player is.
2. Like I was slowly getting heavier, like it was more of a struggle to climb even if the puzzles/jumping was easier.
3. I like the concept, and the current aesthetic is cute asf. There is an issue with jittering when the character clips slightly into a wall - it's more obvious when gravity is stronger and you're hugging the walls. Maybe having an indicator on the strength of gravity/pressure on the player would be interesting - even if the animation of the character changes slightly the further up you go.

(+1)

Thank you yeah, would be cool to have a gravity meter.