Hey, thanks for the answer. I managed to make it to year 4 on my last try, i was around level 10. The game looks promising, but at the moment i don t think i'll play any more until more updates trickle in.
A few more comments/advices :
- The game feels like a rogue like, or like i m trapped in a room with rising water because of the fixed cost (a little under 20000 before game over in year 4), doomed to fail sooner or later. I didn't hire another worker, the rising costs were all with only the founder. So i would guess that my avatar going through the level was the source of the rising cost. What feels weird or unbalanced in that case is that if i'm founding my company, i wouldn't pay myself 20000 a month at the risk of bankrupting the company.
- Another issue is that i didn't feel like my sales were "progressing" at the same pace, a decent/good game would always sell in the ballpark of 100 000 / 150 000, game ratings around 7/8. I also don't see a difference in sales between the 1st game and the last one despite having around 1500 fans.
- An other issue with the level system is that at the moment you don't want to level because you only feel the cost and not the benefit. I know there's some perks to be had, but those are very expensive, so i don't know what they bring. I feel like you really progress by training and that also cost a lot of money.
- I tried to use the Crunch ability at one point but i didn't feel a real boost, maybe i didn't manage to activate it properly. Where do i click to activate it ??
- The long term investment bug : the money definitely wasn't in either account. I admit i didn'tt try any more after that as my run was pretty much busted by it.
- Regarding the petty vs bank stuff, maybe you can try some things like you go shopping for groceries/leisure and stuff from the petty account, resulting in some productivity buff if you eat in classy restaurant instead of cheap noodles, but i wouldn't see if it could justify setting up that much micro.
- Not really important at that point, but i didn't see how buying better hardware would impact me nor by how much.
- Regarding the engine i managed to figure things out by myself, i had a level 12 engine in year 2 and rode it till the game over. I tried to look into it but i don t think you can upgrade an exisiting engine with new feature and you have to pay for all the old feature on a new engine... and money is tight... Didn't manage to make it this far though so maybe i m wrong. Maybe allow the player to upgrade the engine 2/3 time before it's obsolete and must be redone, idk.
- So all in all, i think there's a balance problem between the amounts of cash going in versus going out, but the game looks interesting enough and i definitely enjoyed my time. I wish you the best of luck and maybe i ll drop back in a few months to see where it's going.
Edit : and i remember another bug, i was creating a new game when i saved/exited and when i reloaded, the progress was lost, no game were being created.