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Nice game you got there, the graphics are enough for a minimalist game like this, maybe a little bit more color in the background or a revamp later on, but for now its enough.

I would suggest upgrades (faster recruiting, lower scaling of price, more Candidates by Recruiters, ...) after the Transcension, maybe in a different tab, the screen is full enough as it is. And at some point a higher soft-reset that change the title of your Demon, so we have a progression and a goal (I suppose there could be a score of sort that grows with the highest point we got in the game, number-wise, like Demon Power or Number of Souls Transcended I don't know).

I just don't understand the allocating of ritualists part, having more is useless, and having none after an upgrade doesn't matter either, since its just a cap for the rituals we can perform, why not just unlock the rituals when we have enough Ritualists. Except if you have some idea for it later, I would advise to change it.

Oh and I forgot one thing.

For the Transcension, I would scale the price of Power too, not by much (as the Candidates), it give something to do since we would need to grow the Power cap. Right now you don't have to do any rituals when you get the 3000 cap, you can just Transcend and nothing changes, so we can "finish" the game by just reaching that cap once, but if it scale then you have to beat it again.

Thanks a lot for your remarks and for playing the game. You figured out a lot of things I plan to add in the future :) The transcension is just a first step!

The allocation system is a prerequisite for a future mechanic I will implement. And yes I plan to add Demon ranks you will have to reach by gaining more power.