A nice, fast, snake implementation; great fun. It's frustrating, but I loved the hunger mechanic. Not sure if it's due to distraction, but certainly not got as good as 69 yet. Good tip about the menu too; perhaps it's the green, but I kind of lost it on the screen. It makes me want to try my hand at making my own snake clone.
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Thanks for comments. This definitely still has a bug that can occasionally print a (magenta food) that doesn't count, and you can't progress. And it IS too hard - I've been playing it again today (on 200% speed on emulator it feels quite responsive), but I can't get close to my personal best. I think when making it I tweaked it to be as challenging as I could just-about not cope with, which is where I think arcade games should be. But at that point I'd been practicing, now - after not playing for a few days with dulled reflexes it's frustratingly difficult.
And thank you - the 'hunger' (and graphical representation of it) was the thing I was most proud of here. I don't *think* I've seen that in a snake game before.
No problem. I agree about difficulty - it's no fun without a challenge. With writing it's best to edit after leaving it a while; I guess it's the same with games. Though games are partly about mastery through practice, so it's a fine line. And you're right to be proud of the hunger mechanic, it's good.