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The idea is quite nice! I think there could have been some improvements to the movement. The platforms and traps move beat based but you can´t eather move beat based nor freely. This leaded to some frustration from my perspective as sometimes I couldn´t pass a trap because I pressed the move button slightly to late -> character managed to get on the other side but game told me I lost due to a slight delay. 

(1 edit) (+1)

thx for the feedback. I have fixed the problem of  dying  when  you passed the traps. 

Great!