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If it's the same world from your bug report, there don't seem to be any stuck warbands, just run-of-the-mill poor optimization.

The longer world updates take, the more chance of encountering an edge case that crashes the game. So the bigger worlds get, the more likely a crash will happen.

yes this one is the crashed savegame. ok I will see how it will be working then.
I will try not to expand the world to much ;)