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Right off the bat, the pacing is definably charming. It feels pretty on-point, with even-spaced timing and short, digestible passages. The little highlighted passages with the extra blurbs of info add some nice informational agency, and helped make the game feel like less a story and more akin to a point-and-click adventure.


Though, some of those blurbs tend to be necessary for the flow of the passage. Like - 

"I had immersed myself into a different world,

a world where hundreds of students forgot about the upcoming semester, and just let themselves go.
"

"world" doesn't need to be a link in order to keep the passage coherent or compact. It's short enough as-is!

There are some strange capitalizations in terms of writing and odd choices in terms of word and sentence structure, but that's alright.

I found the beginning to be charming and funny, with its fair share of comedy and intrigue to be lovely. I like Gatsby's reclusiveness; his reluctance to wave hello.

The introduction lacks any explanation of what the "west egg" is. Despite having read The Great Gatsby in the past, I have since forgotten what it was. So, some exposition on that would be good.


After some exploration, holy HECK the scope of the party is massive. Lots and lots and lots to do. Try not to stretch yourself too thin!

Also, I liked the rando girl conversation. It felt very natural, besides her extremely long-winded sentences. I'd suppose they'd be more interrupted and frantic considering the circumstances.

Nonetheless, solid foundation. Can't wait to see how it pans out!