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(+1)

Visual damage is coming soon for sure, want the ship to be damaged progressively until it breaks apart and explodes. Would there be a more engaging  way than just adding text you think? Animations, particle system, sprite swap, etc? Also what do you mean with a symbol, genuinely curious. Thanks for the feedback.


(+1)

Yeah text might be too distracting for the rest. By symbols I mean like a green plus or a red minus etc to indicate how close to the note you hit it. I’m sure there are better ways that tie into the idea of the game a lot better though.