Wow, really well done! The concept of duality and balancing both offensive and defense was really well done, and even having the dodge or avoiding mechanic with "W" in there added even more dimensionality. The colors really added to the overall minimalist design and gameplay felt very polished and enjoyable. I loved the homage to Getting Over It and after getting the trick to dodging the walls it felt unbelievably satisfying to do so successfully. Given a bit more time maybe adding more simultaneous enemies from both sides to force you to attack and defend at once would be really interesting. Great concept and such a well execution only given 48 hours!
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Such kindness thank you so much! I agree it would be fun to have spikes from both sides, when it happened randomly I knew it was really fun, cant believe I overlooked it I should have made it a feature! I will definitely be working on the game more after how nice everyone has been about it, I cant wait to implement all the feedback! All the best, BLANK