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(+1)

I really like this. The only big sports miniatures game I have been able to get into is Blood Bowl and it is such a huge time sync. This seems way more doable. When you talk about bumping it says that the the pushed player is pushed a number of spaces equal to the movement and then it talks about the weight difference. Does that mean the weight difference modifies that bump?

Weight has few importance right now. I had trouble fitting the weight as a distance modifier rule; that a heavier player pushes 1 extra square per weight degree and is pushed 1 less.

Its also used right now towards the immobile skill

I'm still testing things so I'll make sure it's well written and that the weight rules are meaningful