I really like this. The only big sports miniatures game I have been able to get into is Blood Bowl and it is such a huge time sync. This seems way more doable. When you talk about bumping it says that the the pushed player is pushed a number of spaces equal to the movement and then it talks about the weight difference. Does that mean the weight difference modifies that bump?
Viewing post in Cyberball 2400 jam comments
Weight has few importance right now. I had trouble fitting the weight as a distance modifier rule; that a heavier player pushes 1 extra square per weight degree and is pushed 1 less.
Its also used right now towards the immobile skill
I'm still testing things so I'll make sure it's well written and that the weight rules are meaningful