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(+1)

Super cool - the ending of the song was so dramatic, made all the more climactic by hammering the notes in time. Great presentation and style of course, Something that might be interesting to experiment with is having the missiles at the bottom that you need to dodge be in lanes, with the player not able to move freely, but hop between them. I felt like I was floating around a lot, and wasn't too sure if I was going to be hit by a missile or not. Could reduce the experience though possibly, so I could see an argument for leaving it as-is.  Impressive game!

(+1)

Interesting, that would allow the player to focus more on the notes. And i agree with not knowing exactly when the missiles will hit, that will be fixed in a future update for sure. Right now those red lanes are calculated based on the missile's distance to the player, so if the player turns sharply they can completely miss and have to circle around. With the floating feel, this will be mended with a smooth follow camera(not attached to the player), and giving the player's ship a random position to move to every few seconds (Within a 1 meter sphere, not effecting our left/right movement). To make it look more like you are actually flying rather than being on a set path.

Thank you for the feedback, everything is appreciated.