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(+2)

Hey! Thanks so much for submitting to this jam!

I liked a lot of what you were going for. I think some of the trolls might have "landed" better if there'd been some kind of conveyance as to how to know when something was going to be lethal versus not. If you decide to develop this further it would be neat to see more!

(1 edit) (+2)

Thanks for playing. ^,..,^

Requirements for death are always the same. spikes collision box is before the sprite and blades are not lethal when spinning fast. It was supposed to be learned through trial and error.

I had to stop development cuz the game was becoming to long.