I enjoyed playing this game, with the choice of actions being the highlight, and the lack of constraints (never forced into combat? never blocked by ravines or water?) a lesser feature. It would be very fun to complete a small campaign; if randomly generated these short campaigns (save a princess? revenge? collect gold to fund a goal?) could nicely conclude a play session. Another possible small improvement is just the name of a creature is a poor predictor of how reasonable it is to attack.
I only spent 5 minutes with this game, there may be more depth to it than I perceived.