Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

incredible job Bob. Just wondering what sort of size the data is for the frame on the title screen? A while back I studied the data for the frame on the Alien8 screen and managed to compress it to about 550 bytes. Obviously totally different data, but just wondered how you store and print it?

Only one quarter of the surrounding frame is stored, as it’s then mirrored and flipped to fill the other three quarters.  Because of that it only uses 52 characters, so is technically stored in 52 x 8 = 416 bytes, there’s the supporting code for that as well, and also the table used to mirror that data. The current frame might not be the final design though...

yeah, I noticed that it’s the same as Richards PC version. I suppose even with some super amazing compression it won’t free up much space.