I did leave a comment but its not entirely feedback based, more reaction-based on my first impressions of my playthrough. I’ve decided to directly reply to you here and leave some constructive feedback.
Pros:
- Simple but effective level design with fair challenge almost all the way through
- Simple but well fleshed out main mechanic (teleporting) that is intuitive and easy to use
- Polished look and feel, although lacking slightly in the animation department
- Wonderful sounds and music that adds to the overall vibe of the game (very subjective take but I’m not really great at giving good opinions on audio design)
Cons:
- Spikes can be very unforgiving, I recommend changing the hitboxes to only kill the player if they land on top of the spike
- alternatively I think you should zoom the camera out more and design with a larger scale in mind as your level design at times felt claustrophobic. This amplifies my issues with the spikes being a slightly unfair challenge (sometimes)
- On a personal level I’m am not really a fan of how the main mechanic controls, I think this is because I have to maneuver the main character in order to position his teleport location. I’d rather aim at a location with the mouse, but this is probably very controversial to your overall game design as its clear the levels were designed with player movement in mind, but that’s my personal opinion on the matter.
- Although squash and stretch animations are effective and easy to implement it would have gone a long way to add some motion to some of the environment sprites at least. Even better, animating the character sprites slightly would definitely improve the lack of motion in any given scene to make it more visually interesting.
My last criticism I feel may be a little unfair so I want to clarify that I think the game looks and feels absolutely wonderfully for a jam game, almost indie quality. I just wanted to suggest some improvements.