Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Here's my write-up for the game! The highest population I got was around the 200 mark, though I definitely could have kept going. I'm wondering, what other features are you planning for commercial release?

(+1)

I had a great time reading your piece about it; I can't express how flattered I feel that people would write about the game. Thank you.


I don't want to accidentally mention a ton of stuff that'd never make it into the retail version, but in terms of a few things that'd most likely make it into the game, that I can think of:

- Designing cute little towns has always been a big thing for me, so I'm definitely planning on having plenty of cosmetic stuff for you to play with, I'm also going to make sure the mechanics incourage it.

- The ability to create transport/scout spaceboats to discover and travel to other surviving villages to trade, ancient ruins of the destroyed earth, pirate-controlled islands, etc...

- Ground-based combat.

- Terrain height. For example: building on  hills would be benificial, as it'd take longer for enemy footsoldiers to walk up slopes, giving you more time to attack them.

- An in-depth storyline, with characters and bossfights, etc...


Hopefully we don't mess it up big time. :)