Here's my write-up for the game! The highest population I got was around the 200 mark, though I definitely could have kept going. I'm wondering, what other features are you planning for commercial release?
Viewing post in If you managed to beat the game, I'd love to hear from you here!
I had a great time reading your piece about it; I can't express how flattered I feel that people would write about the game. Thank you.
I don't want to accidentally mention a ton of stuff that'd never make it into the retail version, but in terms of a few things that'd most likely make it into the game, that I can think of:
- Designing cute little towns has always been a big thing for me, so I'm definitely planning on having plenty of cosmetic stuff for you to play with, I'm also going to make sure the mechanics incourage it.
- The ability to create transport/scout spaceboats to discover and travel to other surviving villages to trade, ancient ruins of the destroyed earth, pirate-controlled islands, etc...
- Ground-based combat.
- Terrain height. For example: building on hills would be benificial, as it'd take longer for enemy footsoldiers to walk up slopes, giving you more time to attack them.
- An in-depth storyline, with characters and bossfights, etc...
Hopefully we don't mess it up big time. :)