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Are defense cards always optional? I like the idea having to choose which attacks to block and when to save resources for offense, that is really neat and allows for positional turns vs slugfests.


How do you propose players track the power cooldowns? I see either tokens or rotating the character Tarot card by 90degrees for each turn of cooldown as being options but having a suggested method in the rules would be helpful!

Yes, optional on defense cards.  Exactly so on saving vs spending. 

Good question on cooldowns!  I like your idea!